Just a handy spot for me to file things I've found helpful in using ZBrush so I can locate them easily. If you find them useful too, that's great! My sculpture site is globspot at http://www.steveworthingtonart.blogspot.com
Using subtool subtractively negatively as a cutter in Zbrush-making hollow and clipping and sealing off parts of hollow sculpture
The method that should work but didn't...
https://youtu.be/bLsOb1NwKLA
The method that should work but didn't...
Select object to be cut and make Dynamesh.
Select object to cut with, set to negative icon (crescent moon shape icon) on the layer, go to polygroup>polygroup as dynamesh sub. Object should turn white (but didn't).
Select top object and merge down.
Re-dynamesh (command click and drag in empty canvas).
Should subtract cutter shape from main shape but didn't work.
The method that DID work...
https://youtu.be/pX5XdYoWPj0
The method that DID work...
Select object to be cut and make Dynamesh.
Select object to cut with (below top object), set to negative icon (crescent moon shape icon) on the layer
Select top object and merge down.
Re-dynamesh but click subtract (near main Dynamesh button).
Voila, it worked!
Making hollow
Have a layer of the thing to be hollowed, and a shape for a hole into it below that.
Dynamesh the top one, and probably the bottom one too.
Set the bottom one to subtract (as per 'The method that DID work', above).
Merge the top one down.
Go to Dynamesh and use to create hollow (I used 10 thickness for a belt buckle)
To clip off and seal unwanted parts of hollow sculpture
To clip off and seal unwanted parts (clipping will leave the inside of the two skins open), create a shape that encompassed all you WANT to keep, (probably Dynamesh it, and the above layer) give the lower layer new shape the mode of what's common to both (intersecting circles icon), merge down, and Dynamesh using Dynamesh's intersecting option next to subtract. You may or may not want 'project' turned on for that. Try both and see which is better.
Prepping for ZSphere sketch from profile reference
Prepare a jpg profile view preferably with skeleton ready in square aspect ratio.
In lightbox (,) go to tool, image plane, poly plane (double clicks)
Deformation > rotate > 90 degrees Y axis
Divide, divide, divide (or the image will look crap)
Standard brush, drag rectangle stroke, load alpha image of profile view.
Zplugin > projection master > tweak settings and 'drop' (need to activate reverse side and polypaint).
Drag rectangle to place image (drag from center out to bottom right).
Zplugin > projection master > 'pick up'
Append ZSphere.
Transform > activate X symmetry.
Make ZSphere model.
Make low poly adaptive skin.
Transform > activate X symmetry and tease out shape.
I can just tell this thing is going to create all kinds of a ruckus.
Of special interest to my eyes is the bit where it's scanning a sculpture and then it gets 3D printed.
Besides art, I like critters.
They're interesting to watch, and fun to make. So when I'm not doing anything else (like drawing storyboards) I'm usually either watching or making critters of some sort or other.